top of page
Asterion_Cabinet1_edited.jpg

School Projects

Work that I've done for school assignments, team projects, clubs, and game jams.

(2024)

Skills: Game-Ready 3D Models, Animation, Logo Design, Pitching, Collaboration, Time Management, Communication, Playtesting

A minigame about evil tooth germs that I pitched for a half-quarter assignment. I created the logo, modeled, textured, rigged, and animated the germ character, ran the builds during playtests, and took feedback notes. I kept track of team progress and got feedback from dentists to keep the mechanics similar to the real tooth decay process.

Who Pregamed Thanksgiving?

(2024)

Skills: Character Design, Poly Modeling, Texturing, Rigging, Animating

Created in a week for a Fall game jam. A piece of poop comes to life at the start of Thanksgiving dinner and you must talk to each family member and put clues together to find out who snuck food before dinner began. I helped develop the game's concept, designed half of the family members, created and textured the Cousin model, and animated the animations. Poop model was made by Sasha Ovod and animated by me. 

Tractor Smash

(2024)

Skills: Game-Ready 3D Modeling, Teamwork, Collaboration

A minigame where you joust with tractors. This was a half-quarter game assignment, and I created a cute low poly tractor model that the programmer could use. Made in Blender and the flat texture was put together in Photoshop.

(2022)

Skills: Concept Art, Team Management, Collaboration, Communication, Playtesting

An arcade horror game developed by the UC Santa Cruz Game Design and Art Collaboration. I was the Art Co-Producer and a concept artist. I held meetings, kept track of team progress, and gave feedback to the artists on the team. Here are the cabinet concepts that I created.

Mask Design

(2022)

Skills: Sculpting, Materials, 3D Modeling, Object Design

An assignment where I was tasked with designing a mask after listening to Mother Earth's Plantasia. I designed the mask and sculpted everything in Zbrush, then set up the scene in Blender. Background environment is from Blenderkit.

(2021)

Skills: Teamwork, Communication, 2D UI Asset Design

A UC Games capstone project that I collaborated with. I was added on as an artist for UI Assets. Here's my work on the wood background and logo.

bottom of page